The
Positive and Negative Effects of Video Games
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POSITIVE AND NEGATIVE EFFECTS OF VIDEO GAMES
The Positive and
Negative Effects of Video Games
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Is playing video games good or bad for you? It can be
both.
Video games are frowned upon by parents as
time-wasters, and worse, some education experts think that these games corrupt
the brain. Playing violent video games are easily blamed by the media and
some experts as the reason why some young people become violent or commit extreme
anti-social behavior. But many scientists and psychologists find that
video games can actually have many benefits – the main one is making kids
smart. Video games may actually teach kids high-level thinking skills
that they will need in the future.
“Video games change your brain,” according to
University of Wisconsin psychologist C. Shawn Green. Playing video games change
the brain’s physical structure the same way as do learning to read, playing the
piano, or navigating using a map. Much like exercise can build muscle, the
powerful combination of concentration and rewarding surges of neurotransmitters
like dopamine strengthen neural circuits that can build the brain.
Below are the good and bad effects of video games,
according to researchers and child experts:
Positive Effects of
Video Games
When your child plays video games, it gives his brain
a real workout. In many video games, the skills required to win involve
abstract and high level thinking. These skills are not even taught at
school. Some of the mental skills enhanced by video games include:
1. Following
instructions
2. Problem
solving and logic – When a child plays a game such as The Incredible
Machine, Angry Birds or Cut The Rope, he trains his brain to come up with
creative ways to solve puzzles and other problems in short bursts
3. Hand-eye
coordination, fine motor and spatial skills. In shooting games, the
character may be running and shooting at the same time. This requires the
real-world player to keep track of the position of the character, where he/she
is heading, his speed, where the gun is aiming, if the gunfire is hitting the
enemy, and so on. All these factors need to be taken into account, and then the
player must then coordinate the brain’s interpretation and reaction with the
movement in his hands and fingertips. This process requires a great deal of
eye-hand coordination and visual-spatial ability to be successful.
Research also suggests that people can learn iconic, spatial, and visual
attention skills from video games. There have been even studies with
adults showing that experience with video games is related to better surgical
skills. Also, a reason given by experts as to why fighter pilots of today are
more skillful is that this generation’s pilots are being weaned on video games.
4. Planning,
resource management and logistics. The player learns to manage
resources that are limited, and decide the best use of resources, the same way
as in real life. This skill is honed in strategy games such as SimCity,
Age of Empires, and Railroad Tycoon. Notably, The American Planning
Association, the trade association of urban planners and Maxis, the game
creator, have claimed that SimCity has inspired a lot of its players to take a
career in urban planning and architecture.
5. Multitasking,
simultaneous tracking of many shifting variables and managing multiple
objectives. In strategy games, for instance, while developing a
city, an unexpected surprise like an enemy might emerge. This forces the
player to be flexible and quickly change tactics.
Cognitive researcher Daphne Bavalier talks about how
video games can help us learn, focus and, fascinatingly, multitask.
1. Quick
thinking, making fast analysis and decisions. Sometimes the player
does this almost every second of the game giving the brain a real workout.
According to researchers at the University of Rochester, led by Daphne
Bavelier, a cognitive scientist, games simulating stressful events such as
those found in battle or action games could be a training tool for real-world
situations. The study suggests that playing action video games primes the brain
to make quick decisions. Video games can be used to train soldiers and
surgeons, according to the study. Importantly, decisions made by action-packed
video game players are no less accurate. According to Bavelier, “Action
game players make more correct decisions per unit time. If you are a surgeon or
you are in the middle of a battlefield, that can make all the difference.”
2. Accuracy –
Action games, according to a study by the University of Rochester, train the player’s brain to make faster decisions
without losing accuracy. In today’s world, it is important to move quickly
without sacrificing accuracy.
3. Strategy
and anticipation – Steven Johnson, author of Everything Bad is Good
For You: How Today’s Popular Culture is Actually Making Us Smarter, calls this
“telescoping.” The gamer must deal with immediate problems while keeping his
long-term goals on his horizon.
4. Situational
awareness – – Defense News reported that the Army include video games
to train soldiers to improve their situational awareness in combat. Many strategy
games also require the player to become mindful of sudden situational changes
in the game and adapt accordingly.
5. Developing
reading and math skills – The young gamer reads to get instructions,
follow storylines of games, and get information from the game texts.
Also, using math skills is important to win in many games that involves
quantitative analysis like managing resources.
6. Perseverance –
In higher levels of a game, the player usually fails the first time around, but
he keeps on trying until he succeeds and move on to the next level.
7. Pattern
recognition – Games have internal logic in them, and the player
figures it out by recognizing patterns.
8. Estimating
skills
9. Inductive
reasoning and hypothesis testing – James Paul Gee, professor of
education at the University of Wisconsin-Madison, says that playing a video
game is similar to working through a science problem. Like a student in a
laboratory, the gamer must come up with a hypothesis. For example, the gamer
must constantly try out combinations of weapons and powers to use to defeat an
enemy. If one does not work, he changes hypothesis and try the next
one. Video games are goal-driven experiences, says Gee, which are
fundamental to learning.
10. Mapping –
The gamer use in-game maps or build maps on his head to navigate around virtual
worlds.
11. Memory –
Playing first person shooter games such as Call of Duty and Battlefield series
enables the player to effectively judge what information should be stored in
his working memory and what can be discarded considering the task at hand,
according to a study published in the Psychological Research.
12. Concentration –
A study conducted by the Appalachia Educational Laboratory reveal that children
with attention-deficit disorder who played Dance Dance Revolution improve their
reading scores by helping them concentrate.
13. Improved ability
to rapidly and accurately recognize visual information – A study from
Beth Israel Medical Center NY, found a direct link between skill at video
gaming and skill at keyhole, or laparoscopic, surgery. Another study found that people who play video games on a
regular basis are better at registering visual data and are therefore quicker
visual learners. They are also more resistant to perceptual interference, and
are therefore able to learn for a longer period of time in distracting
environments.
14. Reasoned judgments
15. Taking risks –
Winning in any game involves a player’s courage to take risks. Most games do
not reward players who play safely.
16. How to respond to
challenges
17. How to respond to
frustrations
18. How to explore and
rethink goals
19. Teamwork and
cooperation when played with others – Many multiplayer games such as
Team Fortress 2 involve cooperation with other online players in order to win.
These games encourage players to make the most of their individual skills to
contribute to the team. According to a survey by Joan Ganz Cooney Center,
teachers report that their students become better collaborators after using
digital games in the classroom.
20. Management –
Management simulation games such as Rollercoaster Tycoon and Zoo tycoon teach
the player to make management decisions and manage the effective use of finite
resources. Other games such as Age of Empires and Civilization even simulate
managing the course of a civilization.
21. Simulation, real
world skills. The most well known simulations are flight simulators,
which attempt to mimic the reality of flying a plane. All of the controls,
including airspeed, wing angles, altimeter, and so on, are displayed for the
player, as well as a visual representation of the world, and are updated in
real time.
Other Benefits of Video
Games:
· Video
games introduce your kid to computer technology and the online world. You
should recognize that we are now living in a high-tech, sophisticated
world. Video games make your kid adapt and be comfortable with the
concepts of computing. This is particularly important for girls who
typically are not as interested in high technology as much as boys.
· Video
games allow you and your kid to play together and can be a good bonding
activity. Some games are attractive to kids as well as adults, and they
could be something that they share in common. When your child knows more
than you, he can teach you how to play and this allows you to understand your
child’s skills and talents.
· Video
games make learning fun. Your kid likes games because of the colors,
the animation, the eye candy, as well as the interactivity and the challenge
and the rewards of winning. The best way to learn is when the learner is
having fun at the same time. That’s why video games are natural
teachers. Having fun gives your kid motivation to keep on practicing,
which is the only way to learn skills. Video games is also capable of making
difficult subjects such as math
fun.
· Video
games can make your kid creative. A study by the Michigan State
University’s Children and Technology Project found a relation between
video game playing and greater creativity, regardless of gender, race or type
of video game played. (In contrast, use of cell phones, the Internet and
computers other than video games was unrelated to creativity, the study found).
· Video
games can improve your kid’s decision making speed. People who played
action-based video and computer games made decisions 25% faster than others
without sacrificing accuracy, according to a study from the University of
Rochester. Other studies suggests that most expert gamers can make choices and
act on them up to six times a second—four times faster than most people, and
can pay attention to more than six things at once without getting confused,
compared to only four by the average person. Surprisingly, the violent action
games that often worry parents most had the strongest beneficial effect on the
brain, according to cognitive neuroscientist Daphne Bavelier, who studies the
effect of action games at Switzerland’s University of Geneva and the University
of Rochester in New York.
· Video
games increase your kid’s self-confidence and self-esteem as he masters
games. In many games, the levels of difficulty are
adjustable. As a beginner, your kid begins at the easy level and by
constant practicing and slowly building skills, he becomes confident in
handling more difficult challenges. Since the cost of failure is lower,
he does not fear making mistakes. He takes more risks and explores
more. Your kid can transfer this attitude to real life. Also, video games
can give your child a sense of competence or mastery, which is a human psychological
need.
· Games
that involve multiple players encourage your child to work cooperatively to
achieve his goals. Your kid learns to listen to the ideas of others, formulate
plans with other kids, and distribute tasks based on skills. Some online games
are even played internationally, and this can introduce your kid to players of
different nationalities and cultures. This fosters friendships among
different people.
· Video
games that require your kid to be active, such as Dance Dance Revolution and
Nintendo Wii Boxing, and games that use Kinect, give your kid a good workout.
When playing these active games for 10 minutes, your kid spends energy equal to
or exceeding that produced by spending the same amount of time on a three miles
an hour treadmill walk.
· Video
games make players’ visions become more sensitive to slightly different shades
of color, according to a University of Rochester study. This is called contrast
sensitivity, and observed particularly in first person shooter games players.
“When people play action games, they’re changing the brain’s pathway
responsible for visual processing,” according to lead researcher Daphne
Bavelier. The training might be helping the visual system to make better use of
the information it receives.
· Video
games help children with dyslexia read faster and with better accuracy,
according to a study by the journal Current
Biology.
In addition, Spatial and temporal attention also improved during action video
game training. Attentional improvement can directly translate into better
reading abilities.
· Kids
are not necessarily drawn to video games because of their violence. The
attraction lies in their being rewarded by awesome displays of explosions,
fireworks, and yes, blood splattering. Also, violent games have the most
emotional appeal for kids. But these factors are only secondary to what kids
actually enjoy in these games – the opportunity to develop and master skills
and have the freedom to make choices in the game universe.
· Violent
video games may act as a release of pent-up aggression and frustration of your
kid. When your kid vents his frustration and anger in his game, this
diffuses his stress. Games can provide a positive aggression outlet the same
way as football and other violent sports.
· Playing
video games is safer than having your teens do drugs, alcohol and street racing
in the real world.
· A
study done by researchers at North Carolina State University, York University
and the University of Ontario Institute of Technology concluded that playing
online games do not replace offline social lives, but is expanding it. Loners
are the outliers in gaming, not the norm.
· A
2013 study by the Berlin’s Max Planck Institute for Human Development and St.
Hedwig-Hospital found a significant gray matter increase in the right
hippocampus, the right prefrontal cortex and the cerebellum of those who played
Super Mario 64 for 30 minutes a day over two months. These regions of the brain
are crucial for spatial navigation, strategic planning, working memory and
motor performance. Indeed, the increased gray matter in these parts of the
brain is positively correlated with better memory. Decreased gray matter is
correlated with bipolar disorder and dementia. What’s also striking is that
those who enjoyed playing the game has a more pronounced gain in gray matter
volume. The studysuggests that
video game training could be used to counteract known risk factors for smaller
hippocampus and prefrontal cortex volume in, for example, post-traumatic stress
disorder, schizophrenia and neurodegenerative disease.
· Another study published
in Scientific Reports have found that Action Video Gamers have more gray matter
and better integration of brain networks associated with attention and
sensorimotor function.
· Finally,
according to a study, gamers
actually tend to be more social, more successful and more educated than people
who make fun of them.
Negative
Effects of Video Games
· Most
of the bad effects of video games are blamed on the violence they
contain. Children who play more violent video games are more likely to
have increased aggressive thoughts, feelings, and behaviors, and decreased
prosocial helping, according to a scientific study (Anderson & Bushman,
2001). Also according to Dmitri A. Christakis of the Seattle Children’s
Research Institute, those who watch a lot of simulated violence, such as those
in video games, can become immune to it, more inclined to act violently
themselves, and are less likely to behave emphatically.
· The
effect of video game violence in kids is worsened by the games’ interactive
nature. In many games, kids are rewarded for being more violent.
The act of violence is done repeatedly. The child is in control of the
violence and experiences the violence in his own eyes (killings, kicking,
stabbing and shooting). This active participation, repetition and reward
are effective tools for learning behavior. Indeed, many studies seem to
indicate that violent video games may be related to aggressive behavior (such
as Anderson & Dill, 2000; Gentile, Lynch & Walsh, 2004). However,
the evidence is not consistent and this issue is far from settled.
· The
American Psychological Association (APA) also concluded that
there is a “consistent correlation” between violent game use and aggression,
but finds insufficient evidence to link violent video play to criminal
violence. An open
letter by
a number of media scholars, psychologists and criminologists, however, find
APA’s study and conclusion to be misleading and alarmist. On the
other hand, many experts including Henry Jenkins of Massachusetts Institute of
Technology have noted that there is a decreased rate of juvenile crime which
coincides with the popularity of games such as Death Race, Mortal Kombat, Doom
and Grand Theft auto. He concludes that teenage players are able to leave the
emotional effects of the game behind when the game is over. Indeed there
are cases of teenagers who commit violent crimes who also spend great amount of
time playing video games such as those involved in the Columbine and Newport
cases. It appears that there will always be violent people, and it just so
happen that many of them also enjoy playing violent video games.
· Too
much video game playing makes your kid socially isolated. Also, he may
spend less time in other activities such as doing homework, reading, sports,
and interacting with the family and friends. On the other hand, a study by
researchers at the North Carolina State University, New York and the University
Of Ontario Institute Of Technology points out that gamers usually do not
replace their offline social lives with online game playing, but rather it
expands them. In fact, among gamers, being a loner is not the norm.
· Some
video games teach kids the wrong values. Violent behavior, vengeance and
aggression are rewarded. Negotiating and other nonviolent solutions are
often not options. Women are often portrayed as weaker characters that
are helpless or sexually provocative. On the other hand, a University
of Buffalo study suggests
that violence and bad behavior played in the virtual world may be contributing
to better behavior in the real world. Gamers who play violent games may feel
guilty about their behavior in the virtual world and this may make them be more
sensitive to the moral issues they violated during game play.
· Games
can confuse reality and fantasy.
· Academic
achievement may be negatively related to over-all time spent playing video
games. Studies have shown that the more time a kid spends playing video games,
the poorer is his performance in school. (Anderson & Dill, 2000;
Gentile, Lynch & Walsh, 2004). A study by Argosy University’s Minnesota
School on Professional Psychology found that video game addicts argue a lot
with their teachers, fight a lot with their friends, and score lower grades
than others who play video games less often. Other studies show that many game
players routinely skip their homework to play games, and many students admitted
that their video game habits are often responsible for poor school grades.
· Although
some studies suggest that playing video games enhances a child’s concentration,
other studies, such as a 2012 paper published in Psychology
of Popular Media Culture, have found that games can hurt and help
children’s attention issues — improving the ability to concentrate in short
bursts but damaging long-term concentration.
· Video
games may also have bad effects on some children’s health, including obesity,
video-induced seizures. and postural, muscular and skeletal disorders, such as
tendonitis, nerve compression, carpal tunnel syndrome.
· When
playing online, your kid can pick up bad language and behavior from other people,
and may make your kid vulnerable to online dangers.
· A
study by the Minneapolis-based National Institute for Media and the Family
suggests that video games can be addictive for kids, and that the kids’
addiction to video games increases their depression and anxiety levels.
Addicted kids also exhibit social phobias. Not surprisingly, kids addicted to
video games see their school performance suffer.
· Kids
spending too much time playing video games may exhibit impulsive behavior and
have attention problems. This is according to a new study published in the
February 2012 issue of the Journal of Psychology and Popular Media Culture. For
the study, attention problems were defined as difficulty engaging in or
sustaining behavior to reach a goal.
· According
to Catherine Steiner-Adair, a Harvard-affiliated psychologist and author of the
best-selling book “The Big Disconnect: Protecting Childhood and Family
Relationship in the Digital Age”, if kids are allowed to play “Candy Crush” on
the way to school, the trip will be quiet, but it’s not what kids need. “They
need time to daydream, deal with anxieties, process their thoughts and share
them with parents, who can provide reassurance.”
Recommendation
for Video Games
· Monitor
video game play the same way you need to monitor television and other media.
· Be
a loving, attentive parent who disciplines your child well. An aggressive
child is more a product of dysfunctional parenting than anything else,
including violent games and TV. According to Los Angeles-based
psychotherapist Robert Butterworth, PhD, dysfunctional parenting, children with
little guilt, and accessibility to firearms with little parental supervision
can create violent children. “Most children who commit violent
crime show an early combination of personality and family factors that include
having trouble getting along with playmates in preschool,” Butterworth says.
“By second or third grade they’re doing poorly in school, and have few friends.
By the age of 10 they’re picking fights and getting labeled by their peers as
social outcasts.” What’s more “they typically come from families where
parents are poor at disciplining because they are indifferent, neglectful, too
coercive or they use harsh physical punishment with little love.”
· Although
playing video games can be a learning experience, give your kid a variety of
entertaining things to learn from, so your kid will not be addicted to just one
thing. Be sure to make him read books, play sports, interact with
other kids, and watch good TV. Everything should be taken in
moderation. The American Academy of Pediatrics recommends that children
not spend more than one to two hours per day in front of all electronic
screens, including TV, DVDs, videos, video games (handheld, console, or
computer), and computers (for non-academic use). This means seven to fourteen
hours per week total.
· Consider
limiting your child’s video game playing to an hour a day. A study by
Oxford University in fact suggests that children who play video games for up to
an hour are happier, more sociable and less hyperactive than those who do not
play at all.
· Monitor
the effect of video games on your child. Observe his behavior. If
it appears that he is becoming more aggressive with his siblings or friends
during the period that he is playing violent games, stop him from playing the
games. If he becomes interested in history after playing historical
games, then the game is beneficial to him.
· Limit
your child’s video game playing when you see him spending less time doing
homework and that he is getting lower grades.
· Limit
your child’s video game playing when you observe him having a sedentary
lifestyle, and not engaging in sports and exercise. You can let him play video
games that require physical action as there are a number of games that can be
as physically intense for younger gamers as playing outside. But this shouldn’t
take replace his actual engaging in outdoor
play and exercise.
· Limit
your child’s video game playing if he displays sign of addiction and
experience “video game withdrawal”.
· Instead
of letting your child indulge in watch TV, let him play a good video game
instead on the console or the tablet. For young children, playing video games
is better than watching
TV,
according to Queensland University of Technology Games Research and Interaction
Design Lab. Some games encourage kids to be moderately active, and some also
exercise kids’ cognitive skills. According to Dr. Penny Sweetser, such games
“can improve academic performance, social skills and self esteem”. He
recommends, though, to let your kid play with parental interaction and
supervision.
· Use
the video game ratings to determine the violence and adult content of the game.
What to look
for in choosing a video game
· Decide
what is acceptable in your home and if you think violent games are not
acceptable, explain to your kid the reason why it might be bad for him.
· Check
the Ratings of the game before you buy it or allow your kid to play it.
Check its rating which is indicated in the box. Note the title and cover
picture. If they have themes of sex and/or violence, then these themes
are in the game. If possible, be familiar with the game or read its
reviews in the internet. Sometimes, the “bad” part of the game is hidden
in the higher levels. Do not neglect supervising your kid as a parent.
· Consider
your child’s maturity level to determine which games are suitable for
him. Chronological age is not necessarily a measure of maturity.
· Pick
games that require the player to come up with strategies, and make decisions in
a game environment that is more complex than punching, stealing, and killing.
· Look
for games involving multiple players to encourage group play.
· According
to Los Angeles-based psychotherapist Robert Butterworth, PhD , you should
“evaluate the shows and games not just in terms of violence or obscenity, but
in terms of the mental engagement that they require. Boys need to slay
dragons and play games with action figures of cowboys and Indians,” he says.
“They need to be in a fantasy where they are conquering heroes; suppressing
this may have long-term effects that may not be good.”
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